Sportsbook solution supplier DATA.BET has reported a 60% year-on-year improvement in stake volume and a 79% increase in profits across partner platforms in 3Q25, highlighting the rise in esports betting for the period.
The company said the results – supported by a 12% improvement in margin efficiency – demonstrate sustained market demand, disciplined trading operations and growing player engagement across partner platforms, leading to revenue growth and commercial performance for DATA.BET.
Player activity also strengthened, with the total number of placed bets up by 33% and multiples seeing a rise of 53%. The active player base expanded by 126% and the average bet size increased by 22%, indicating higher confidence and deeper involvement from users, DATA.BET said.
It added that, across major esports titles, performance dynamics showed how player preferences and event availability shaped the quarter. Counter-Strike 2 maintained its position as the leading discipline, with results including a 26.7% uplift in turnover and a 55% growth in profit, while the number of bets grew moderately by 2.5%.
League of Legends demonstrated significant momentum, moving from the fourth to the second most popular discipline, overtaking Dota 2. Turnover increased by 290%, profit by 416% and the number of bets by 221%.
Rainbow Six also strengthened its position within the top five disciplines due to broader coverage and regional expansion across LatAm, leading to a 126% enhance in turnover, a 504% jump in profit, a 12.4% rise in bets placed and a 100% expansion in match coverage.
“We focused on improving uptime for the most popular in-play markets, including ‘Map – Total Kills’, ‘Map – Duration’, ‘Map – Winner’, and ‘Player – Total Deaths‘, especially in late-game phases where engagement peaks,” said Bohdan Holovnov, Head of Esports at DATA.BET.
“This applies to both shooters and MOBA titles. Additionally, interval-based kill markets were introduced in League of Legends and Dota 2, enabling more frequent and dynamic betting opportunities. Another major driver was the expansion of Player Props across all top-tier disciplines, including CS2, Dota 2, League of Legends and Valorant, in both pre-match and live formats. In shooters, ‘Total Deaths’ became a standout exclusive market, while official data coverage allowed us to expand Player Props across all tiers as well. This combination boosts both activity and margin efficiency across our clients.”
Quarter-on-quarter, profit percentage was up by 13% over Q2, highlighting both sustained user interest and the stability of DATA.BET’s esports offering, the company stated.
“Esports has proven its strength and reliability as a betting vertical,” Holovnov continued. “Quarter after quarter, we see steady engagement, growing turnover, and tangible revenue impact for operators. We’re pleased with the performance and even more excited about the momentum ahead, and we are scaling it together with our partners.”


























