• Subscribe
  • Magazines
  • About
  • Contact
  • Advertise
Saturday 5 July 2025
  • zh-hant 中文
  • ja 日本語
  • en English
IAG
Advertisement
  • Newsfeed
  • Mag Articles
  • Video
  • Opinion
  • Tags
  • Regional
    • Africa
    • Australia
    • Cambodia
    • China
    • CNMI
    • Europe
    • Hong Kong
    • India
    • Japan
    • Laos
    • Latin America
    • Malaysia
    • Macau
    • Nepal
    • New Zealand
    • North America
    • North Korea
    • Philippines
    • Russia
    • Singapore
    • South Korea
    • Sri Lanka
    • Thailand
    • UAE
    • Vietnam
  • Events
  • Contributors
  • SUBSCRIBE FREE
No Result
View All Result
IAG
  • Newsfeed
  • Mag Articles
  • Video
  • Opinion
  • Tags
  • Regional
    • Africa
    • Australia
    • Cambodia
    • China
    • CNMI
    • Europe
    • Hong Kong
    • India
    • Japan
    • Laos
    • Latin America
    • Malaysia
    • Macau
    • Nepal
    • New Zealand
    • North America
    • North Korea
    • Philippines
    • Russia
    • Singapore
    • South Korea
    • Sri Lanka
    • Thailand
    • UAE
    • Vietnam
  • Events
  • Contributors
  • SUBSCRIBE FREE
No Result
View All Result
IAG
No Result
View All Result

eBait

Newsdesk by Newsdesk
Wed 14 Oct 2009 at 16:00
3
SHARES
65
VIEWS
Print Friendly, PDF & Email

Virtual money presents real world challenges

The rise of a cashless society is inexorable. A number of nascent technologies are gaining traction as alternatives to cash including electronic money (‘e-money’) wallets, mobile telephony solutions, account based voucher systems, and more traditional credit and debt cards. The legal and regulatory response to these developing means of payment is advanced.

However, there already exists a society which is wholly cashless, the cyberworld where ‘virtual money’ serves as a medium of exchange predominantly in games and simulations such as World of Warcraft and Second Life, where it can be bought, won or earned. Usually this private virtual currency can be bought with, and converted back into traditional currency (e.g. dollar, renminbi etc). The response of governments to the various legal and regulatory issues that virtual money presents is still in a state of development. Some of the key issues are introduced below with a discussion of how these matters are beginning to be addressed in the European sphere.

‘Real World’ challenges

In June 2009, the Chinese government announced restrictions on the use of virtual currency so that it cannot now be legally traded in China for real goods and services, although it can still be used to purchase virtual goods and services such as items used in online games and simulations. Were these restrictions on the use of virtual money a response to a genuine threat?

The virtual economy is large and growing rapidly. The Chinese government has estimated that trade in virtual currency in China amounted to many hundreds of millions of US dollars last year, growing at a rate of 20% annually. More than US$1.5 million is transacted in a type of digital barter every day in the ‘Linden dollar’ in Second Life, which has a variable exchange rate with the US dollar into which it can be converted. Virtual worlds give rise to virtual crimes and in 2007 criminals stole an estimated US$10,000 in Linden dollars from other Second Life participants. As well as crime and fraud perpetrated within the games and simulations themselves, various real world challenges are presented to governments by the rise of virtual money:

  •  •   •  There is now some authority that virtual objects can be ‘owned’. In 2007, a US court accepted in Bragg v Linden Research (before Pennsylvania Eastern District Court) that Mark Bragg had property rights with respect to his ‘ownership’ of virtual land in Second Life. If items in the virtual world can be owned and be considered to have ‘real world’ value then should tax be paid in relation to them and how should it be collected?
  •  •   •  The virtual world can facilitate real world crimes in relation to, for instance, child pornography, identity fraud, money laundering and copyright infringement. Also, in jurisdictions where casino gambling is illegal, such as mainland China, the virtual world is an alternative environment—some would say haven—for such activity. The lynchpin for many of these activities is that virtual money can usually be converted back into real world money or, potentially, used as online payment for myriad other real world goods and services. Evidently, cash could, for example, potentially be laundered by way of transactions for ‘virtual world’ goods or services which are subsequently converted into real currency. These challenges are aggravated by the fact that the virtual world is difficult to police effectively, although software developers have been working on technological responses within discrete virtual worlds.
  •  •   •  Virtual money can even represent a threat to the macro-economy by moving control of the money supply from central banks to software developers. Given its growth rate, virtual money, for instance the QQ coin in China, represents a potential threat to the integrity of a country’s currency into which it can be converted, inflating the relevant currency and leaving it depreciated.

RelatedPosts

Hong Kong Jockey Club to resume Mark Six lottery from 24 September

Leisure & Resorts World Corp launches first licensed online bingo product into Philippines

Fri 4 Feb 2022 at 06:56
MAD5: Time to unwind at Kam Pek Bar – or online

IGT, APE named Gold Sponsors of online/offline Macau After Dark at Kam Pek Bar

Thu 9 Jul 2020 at 03:42
Australia’s GBA opportunity praised as AustCham Macau holds first online-offline event

Australia’s GBA opportunity praised as AustCham Macau holds first online-offline event

Thu 25 Jun 2020 at 04:11
Metro Manila

Non-compliant Chinese POGO workers to be deported under new Philippines inter-agency agreement

Thu 11 Jul 2019 at 13:36
Load More
Page 1 of 2
12Next
Tags: Brian McDonnellOnline
Share1Share
Newsdesk

Newsdesk

The IAG Newsdesk team comprises some of the most experienced journalists in the Asian gaming industry. Offering a broad range of expertise, their decades of combined know-how spans multiple countries across a variety of topics.

Current Issue

Editorial – An inconvenient truth

Editorial – An inconvenient truth

by Ben Blaschke
Fri 27 Jun 2025 at 15:21

It’s understandable that political observers, academics and members of the public in greenfield jurisdictions would express caution around the legalization...

Light & Wonder’s Siobhan Lane

Light & Wonder’s Siobhan Lane

by Ben Blaschke
Fri 27 Jun 2025 at 15:19

Siobhan Lane, Light & Wonder’s highly experienced CEO of Gaming, speaks to Inside Asian Gaming about the company’s ongoing transformation...

Honesty is the best policy

Honesty is the best policy

by Ben Blaschke
Fri 27 Jun 2025 at 14:13

The Thailand Entertainment Complex Roundtable brought industry stakeholders, politicians and supporters of the government’s Entertainment Complex Bill face to face...

Sri Lanka’s casino industry

Sri Lanka’s casino industry

by Shaun McCamley
Fri 27 Jun 2025 at 13:36

Industry veteran Shaun McCamley delves into the complex history of Sri Lanka’s casino industry at a time when the country...

Evolution Asia
Your browser does not support HTML5 video.
Aristocrat
GLI
Nustar
SABA
Mindslot
Solaire
Hann
Tecnet
NWR
Jumbo
568Win

Related Posts

Light & Wonder’s Siobhan Lane

Light & Wonder’s Siobhan Lane

by Ben Blaschke
Fri 27 Jun 2025 at 15:19

Siobhan Lane, Light & Wonder’s highly experienced CEO of Gaming, speaks to Inside Asian Gaming about the company’s ongoing transformation into a content powerhouse and reveals where Asia fits into the journey. Ben Blaschke: Thanks for speaking with IAG, Siobhan....

Behind the curtain

Behind the curtain

by Newsdesk
Fri 27 Jun 2025 at 12:40

Hospitality logistics firm BCI Worldwide has firmly established its presence in Macau, playing a part in some of the city’s most iconic integrated resort development projects. Macau, the “Las Vegas of Asia”, is a city synonymous with opulent resorts, world-class...

Of fortune or misfortune

Of fortune or misfortune

by Pierce Chan
Fri 27 Jun 2025 at 12:32

At the beginning of June, the Macau government announced that all 11 of the city’s satellite casinos would be shut down this year. The sudden news shocked the community and has led many to question whether the complete closure of...

10 years ago – Tricky balance

10 years ago – Tricky balance

by Ben Blaschke
Fri 27 Jun 2025 at 12:17

In this regular feature in IAG to celebrate 20 years covering the Asian gaming and leisure industry, we look back at our cover story from exactly 10 years ago, “Tricky balance”, to rediscover what was making the news in July...



IAG

© 2005-2024
Inside Asian Gaming.
All rights reserved.

  • SUBSCRIBE FREE
  • NEWSFEED
  • MAG ARTICLES
  • VIDEO
  • OPINION
  • TAGS
  • REGIONAL
  • EVENTS
  • CONSULTING
  • CONTRIBUTORS
  • MAGAZINES
  • ABOUT
  • CONTACT
  • ADVERTISE

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

No Result
View All Result
  • Subscribe
  • Newsfeed
  • Mag Articles
  • Video
  • Opinion
  • Tags
  • Regional
  • Events
  • Contributors
  • Magazines
  • Advertise
  • Contact
  • About
  • Home for G2E Asia

© 2005-2024
Inside Asian Gaming.
All rights reserved.

  • English