Inside Asian Gaming

INSIDE ASIAN GAMING | June 2013 42 of the company’s popular Podium video platform. It features dual 32-inch high-definition LCDs, an enhanced sound system, an ergonomic button panel to provide greater comfort for longer play and 360-degree “attract” lighting that synchronizes with the action during“celebration”modes. It also is designed to support K2V and KP3 games, including standalone progressives. But initially it’s the sheer size of the Goliath that demands attention, and in the US this is being exploited in high-traffic areas for maximum effect. Another attention-grabber is the big top box on Rapid Revolver. “It’s very engaging, it can grab your attention from across the venue,” remarks Mr Walther. “The two Rapid Revolver titles, Northern Treasure and Rising Dragon, are really a statement to showwhat Konami can produce as an innovative company. And with the technology horsepower we have behind us both in our platform and our developers, we can produce quality products like this that can appeal not only to the Asian market but the rest of the world as well.” Also on display was SYNKROS, the latest evolution of the Konami Casino Management System, one that “Synkronizes” all aspects of a gaming operation, as Mr Walther puts it. It offers advanced capabilities for real-time analysis and Dynasty Riches Dragon’s Victory True-Time Display & Windowing an extensive kit of innovative marketing tools designed to increase time on device, visitation rates and player card signups. These include enabling communication with players through the game screen via True-Time Display & Windowing, as well as True-Time Tournaments—a unique approach to system- delivered community gaming that allows players to participate in tournaments at their convenience via a unique“player-on-demand” format. There’s also Super Series, a multi- level, multi-themed floor-wide community bonusing tool. For Steve Walther, Konami’s G2E Asia line- up “proves that we can build products that can appeal strongly to an Asian gambler.” “We’ve put some products in just to get a feel for the market, get the feedback from our customers,” he adds. “Now that we’ve done that, we’ve identified a number of titles we think are going to resonate. We’ve got a development pipeline in place to continue that resonance. We’ve got a diversity of product with different standalone progressives, base games, the Rapid Revolver with the top box and the Dragon’s Victory link. So it really gives us a nice, well-rounded appeal for the market so we can start year after year eating into the market share of the leaders until we are a market leader ourselves.” FEATURES

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