A new report by the Association of Gaming Equipment Manufacturers (AGEM) into the economic impact of gaming manufacturers claims that the global gaming supplier industry generated a total economic impact of US$47.5 billion, supported more than 212,000 employees including 55,000 direct employees and paid a total of US$14.2 billion in wages and salaries during 2016.
Titles “Industry Impact Analysis: Global Gaming Supplier 2017”, the independent study commissioned by AGEM and conducted by Las Vegas-based research firm Applied Analysis analyzes the size and scope of the supply sector. In particular it focuses on AGEM’s 151 member companies in 23 countries including AGS, Ainsworth, Aristocrat, Everi, IGT, Konami, Merkur, Novomatic, Scientific Games and Sega Sammy Creation.
Highlights of the report include:
- Direct (US$17.9 billion), indirect (US$14.9 billion) and induced (US$14.7 billion) revenue impacts with the global gaming supplier segment having generated a total of US$47.5 billion in revenue in 2016.
- Direct (US$4.9 billion), indirect (US$4.7 billion) and induced (US$4.6 billion) wage impacts with the segment supporting a total of around US$14.2 billion in annual wages and salaries to 55,145 direct, 68,128 indirect and 88,833 induced employees for a total of 212,106 employees.
- The average direct wage per employee in the industry reached approximately US$89,400 in 2016.
“A lot has changed in our sector during the past several years, but what hasn’t changed is the impressive output of the global gaming suppliers and technology providers,” said Marcus Prater, Executive Director of AGEM. “While there have been a variety of consolidation events at the very top in the past few years, the rise of the next level of manufacturers along with a general expansion of new products and technology created by supplier innovations have resulted in impressive growth and a strong overall impact.”
The AGEM is a non-profit international trade association representing manufacturers and suppliers of electronic gaming devices, lotteries, systems, table games, online technology, key components and support products and services for the gaming industry.