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Aristocrat books growth across all business segments as 1H25 profit hits US$474 million

Ben Blaschke by Ben Blaschke
Wed 14 May 2025 at 07:03
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Global gaming supplier Aristocrat Leisure Ltd reported Wednesday a 5.6% year-on-year increase in net profit after tax to AU$732.6 million (US$474 million) in the six months to 31 March 2025, buoyed by growth across its three core business segments.

Group-wide revenue from continuing operations of AU$3.03 billion (US$1.96 billion) was up 8.7% year-on-year, while EBITDA grew by 12.8% to AU$1.25 billion (US$810 million).

The 1H25 results included a 2.4% increase in Gaming revenue to AU$1.87 billion (US$1.21 billion), mainly on growth in the North America gaming operations installed base by around 2,500 units compared to the same period in 2024.

However, Rest of World revenue in the Gaming segment declined 9% year-on-year, and profit by 20%, on lower unit sales across the regions and lower average sales price in ANZ. Unit sales in ANZ were also lower due to sustained market competition and the anticipated launch of Aristocrat’s new Baron cabinet later this year.

In Asia, revenue grew by 2.5% year-on-year, supported by a 3% increase in average sales price on favorable product mix and strong game performance which the company said more than offset the impact of lower volumes.

Aristocrat also reported a 5.3% increase in revenue in its Product Madness social gaming segment to AU$901 million (US$584 million), citing operational efficiency and increased direct to consumer sales.

The Interactive segment, meanwhile, saw revenues soar by 141% to AU$263.6 million (US$171 million), reflecting the inclusion of the NeoGames business for the full six month period, plus continued growth in iLottery and the scaling of content across strategic regions. Interactive profit grew by 275% to AU$113.6 million (US$73.6 million).

“This was a positive result, illustrating the quality of Aristocrat’s portfolio and ability to grow through different operating environments while also investing for the future,” said Aristocrat CEO and Managing Director, Trevor Croker.

“We achieved solid revenue and EBITDA growth in the period, once again highlighting market leadership and scale as fundamental strengths of our business, supported by a focus on operational efficiency and extracting operating leverage as we grow.

“We completed the divestiture of Plarium in the reporting period and refocused our mobile operations around our core Product Madness Social Casino business, in line with Aristocrat’s refreshed growth strategy. We also invested in aligning technology and product strategies and took important steps to set up Aristocrat Interactive to accelerate its performance and allow us to extract more benefit and momentum from our scale and capabilities. I am excited that we now have three focused and fully complimentary business lines, united by a common core of great gaming content and each offering exciting growth prospects. We continue to actively pursue strategic M&A opportunities, in a disciplined and consistent manner.

“Looking ahead, we continue to see strong momentum in our business as we align our portfolio to capture the significant strategic opportunities in front of us. We expect an acceleration in operating momentum in the second half of the year as we capitalise on product rollout and technology initiatives across our portfolio. We remain committed to our capital management strategy and our ongoing on-market share buy-back program.”

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Ben Blaschke

Ben Blaschke

A former sports journalist in Sydney, Australia, Ben has been Managing Editor of Inside Asian Gaming since early 2016. He played a leading role in developing and launching IAG Breakfast Briefing in April 2017 and oversees as well as being a key contributor to all of IAG’s editorial pursuits.

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