• Subscribe
  • Magazines
  • About
  • Contact
  • Advertise
Friday 19 September 2025
  • zh-hant 中文
  • ja 日本語
  • en English
IAG
Advertisement
  • Newsfeed
  • Mag Articles
  • Video
  • Opinion
  • Tags
  • Regional
    • Africa
    • Australia
    • Cambodia
    • China
    • CNMI
    • Europe
    • Hong Kong
    • India
    • Japan
    • Laos
    • Latin America
    • Malaysia
    • Macau
    • Nepal
    • New Zealand
    • North America
    • North Korea
    • Philippines
    • Russia
    • Singapore
    • South Korea
    • Sri Lanka
    • Thailand
    • UAE
    • Vietnam
  • Events
  • Contributors
  • SUBSCRIBE FREE
No Result
View All Result
IAG
  • Newsfeed
  • Mag Articles
  • Video
  • Opinion
  • Tags
  • Regional
    • Africa
    • Australia
    • Cambodia
    • China
    • CNMI
    • Europe
    • Hong Kong
    • India
    • Japan
    • Laos
    • Latin America
    • Malaysia
    • Macau
    • Nepal
    • New Zealand
    • North America
    • North Korea
    • Philippines
    • Russia
    • Singapore
    • South Korea
    • Sri Lanka
    • Thailand
    • UAE
    • Vietnam
  • Events
  • Contributors
  • SUBSCRIBE FREE
No Result
View All Result
IAG
No Result
View All Result

Talking Sense

Newsdesk by Newsdesk
Wed 14 Oct 2009 at 16:00
5
SHARES
115
VIEWS
Print Friendly, PDF & Email

Constructive Competition

Open communication allows gaming manufacturers to compete on functionality rather than user access

Technology competition in the past used to mean manufacturers racing to get their proprietary systems adopted as the industry norm.

An early example of that from the consumer sector in the 1970s was the battle between Sony’s Betamax and JVC’s VHS format for dominance in the home video recorder market. As history shows, Sony lost that particular battle, but Betamax remained the analogue videotape standard for the professional television industry until the advent of digital video technology in 1995.

The personal computer industry led the way in developing open technical standards so that peripherals such as external memory capacity could be developed and marketed as universal ‘plug and play’ equipment. There are caveats to that ‘universality’. Within the basic USB format of a universal memory stick, for example, ‘driver’ programs still need to be written to make the equipment compatible with the varying computer operating platforms developed by Windows, Macintosh and Linux.

That doesn’t happen by magic and needed people within that industry to sit down and discuss interoperability issues.

Groundwork

The Gaming Standards Association fills a similar role within its sector. One of the important benefits of the GSA for its members and to the industry as a whole is the ability to organise committees of cross industry experts to discuss, develop and implement common standards.

“In response to requests from the Native American gaming industry in the United States, GSA developed a language that allows us to extract information from their system servers. It’s called S2S—System to System. So the operators implemented the S2S language and they now can communicate to one server. The servers can now ‘talk’ to each other using one simple language.”

In this context, manufacturers that have spent a lot of time and effort developing competing, rival technologies need to be confident that open standards do not mean surrender of competitive advantage. This is especially important in Asia, where the protection of intellectual property rights and enforcement of those rights varies across legal jurisdictions.

“We have policies in place that govern the way we operate,” says Mr DeRaedt.

“We have anti-trust laws in place about the way we deal with intellectual property and anti-trust issues. That structure is very well thought out over the last 11 years. We have clear directions from our board that define the focus groups. At this point in time, it happens to be about communication standards. But that doesn’t stop us looking at other technical standards for the industry.”

Keep it not so simple

Open communication standards are driving innovation in the marketplace. For example, under the shared protocol approach, an interactive player screen from Supplier A can be fitted to Supplier B’s slot machine. This benefits all: the companies, the casino and the players. Supplier A increases its market reach and Supplier B boosts the functionality of its own slot product.

“[Slot] Machines used to be relatively simple,” says Mr DeRaedt.

“Information used to be exchanged in a unidirectional way. That means from the gaming device to the computer at the back end. In that world it made sense to use proprietary protocols for data collection. What you were able to get out [in data] is what you had available to work with. There was no interaction with the player. There was no ability to offer services. There was no capability for people to do side bets or multiple bets at the same gaming terminal in the case of slot machines.

“Now slots have the capability of the service window. So you suddenly have an interaction between the back of the house and the front [of house] where the player is. You can now reach out to the player and have ‘conversations’,” points out Peter DeRaedt.

“Whether these ‘conversations’ are the operator offering products, such as discounts in a restaurant, or the ability for the player to order drinks doesn’t really matter. The key thing is the ability to interact, very much in the same way as if you log in to Amazon.com and the site sends you a screen where you can start ordering stuff.

“Communication is now a serious issue, and the industry has addressed that with GSA’s standards system.”

RelatedPosts

Gaming Standards Association names new board members

Fri 2 Mar 2012 at 06:00

Happy Ever After

Mon 14 Nov 2011 at 07:26

SAS mission for GSA

Wed 20 Jan 2010 at 00:00

Rising standards

Thu 28 May 2009 at 16:00
Load More
Page 7 of 8
Prev1...678Next
Tags: GSA
Share2Share
Newsdesk

Newsdesk

The IAG Newsdesk team comprises some of the most experienced journalists in the Asian gaming industry. Offering a broad range of expertise, their decades of combined know-how spans multiple countries across a variety of topics.

Current Issue

Editorial – Flipping the script

Editorial – Flipping the script

by Ben Blaschke
Thu 28 Aug 2025 at 12:30

This month represents an important milestone for Inside Asian Gaming as we launch IAG EXPO – an expansion of the...

Asia market roundup

Asia market roundup

by Ben Blaschke
Thu 28 Aug 2025 at 12:26

Inside Asian Gaming takes a deep dive into the state of Asia-Pacific’s key gaming markets: who’s hot, who’s not and...

Rewriting the rules

Rewriting the rules

by Newsdesk
Thu 28 Aug 2025 at 11:43

IAG EXPO, taking place at Newport World Resorts from 8 to 10 September, is not your usual trade show. IAG...

Test of character

Test of character

by Newsdesk
Thu 28 Aug 2025 at 11:28

Since its establishment in 1989, Gaming Laboratories International (GLI) has developed into the world’s most trusted name when it comes...

Evolution Asia
Evolution Asia
Aristocrat
GLI
Nustar
SABA
Mindslot
Solaire
Hann
Tecnet
NWR
NWR

Related Posts

Asia market roundup

Asia market roundup

by Ben Blaschke
Thu 28 Aug 2025 at 12:26

Inside Asian Gaming takes a deep dive into the state of Asia-Pacific’s key gaming markets: who’s hot, who’s not and where will the surprises come from in the near-term? The pandemic years are now a distant memory, and the Asia-Pacific...

Test of character

Test of character

by Newsdesk
Thu 28 Aug 2025 at 11:28

Since its establishment in 1989, Gaming Laboratories International (GLI) has developed into the world’s most trusted name when it comes to testing and certifying products for the gaming industry. Marina Wong, General Manager of GLI Asia Since the company was...

Curating Culture

Curating Culture

by Newsdesk
Thu 28 Aug 2025 at 11:04

Wynn welcomed Art Macao 2025 by launching the special exhibition “Hello China, Hello Macao – The Odyssey of Jingdezhen Porcelain: A Heritage Voyage from Macao to the World” – the first flagship project under cultural brand “Wynn Culture”. The “Art...

10 Years Ago – The 2015 Asian Gaming Power 50

10 Years Ago – The 2015 Asian Gaming Power 50

by Ben Blaschke
Thu 28 Aug 2025 at 10:57

In this regular feature in IAG to celebrate 20 years covering the Asian gaming and leisure industry, we look back at our cover story from exactly 10 years ago, “The Asian Gaming Power 50”, to rediscover what was making the...

Your browser does not support the video tag.


IAG

© 2005-2025
Inside Asian Gaming.
All rights reserved.

  • SUBSCRIBE FREE
  • NEWSFEED
  • MAG ARTICLES
  • VIDEO
  • OPINION
  • TAGS
  • REGIONAL
  • EVENTS
  • CONSULTING
  • CONTRIBUTORS
  • MAGAZINES
  • ABOUT
  • CONTACT
  • ADVERTISE

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

No Result
View All Result
  • Subscribe
  • Newsfeed
  • Mag Articles
  • Video
  • Opinion
  • Tags
  • Regional
  • Events
  • Contributors
  • Magazines
  • Advertise
  • Contact
  • About
  • Home for G2E Asia

© 2005-2025
Inside Asian Gaming.
All rights reserved.

  • English