• Subscribe
  • Magazines
  • About
  • Contact
  • Advertise
Saturday 1 November 2025
  • zh-hant 中文
  • ja 日本語
  • en English
IAG
Advertisement
  • Newsfeed
  • Mag Articles
  • Video
  • Opinion
  • Tags
  • Regional
    • Africa
    • Australia
    • Cambodia
    • China
    • CNMI
    • Europe
    • Hong Kong
    • India
    • Japan
    • Laos
    • Latin America
    • Malaysia
    • Macau
    • Nepal
    • New Zealand
    • North America
    • North Korea
    • Philippines
    • Russia
    • Singapore
    • South Korea
    • Sri Lanka
    • Thailand
    • UAE
    • Vietnam
  • Events
  • Contributors
  • SUBSCRIBE FREE
No Result
View All Result
IAG
  • Newsfeed
  • Mag Articles
  • Video
  • Opinion
  • Tags
  • Regional
    • Africa
    • Australia
    • Cambodia
    • China
    • CNMI
    • Europe
    • Hong Kong
    • India
    • Japan
    • Laos
    • Latin America
    • Malaysia
    • Macau
    • Nepal
    • New Zealand
    • North America
    • North Korea
    • Philippines
    • Russia
    • Singapore
    • South Korea
    • Sri Lanka
    • Thailand
    • UAE
    • Vietnam
  • Events
  • Contributors
  • SUBSCRIBE FREE
No Result
View All Result
IAG
No Result
View All Result

China cracks down on virtual cash

Newsdesk by Newsdesk
Tue 21 Jul 2009 at 16:00
1
SHARES
19
VIEWS
Print Friendly, PDF & Email

China has announced a series of crackdowns on computer use

Cash earned in games in China can no longer be spent on real world goods.

The Chinese Ministry of Commerce policy aims to limit the impact of game currencies on real-world markets.

In the future, any cash earned by Chinese gamers can only be spent to acquire items or equipment in that particular game.

The move is widely seen as a crackdown on so-called “gold farming” in which players amass virtual money and then sell it to other players for real cash.

Virtual trade

Exact figures for virtual currency exchange are hard to come by, official estimates put the figure in China at “several billion yuan”. At current exchange rates 1bn yuan is equal to about £88m.

“The virtual currency, which is converted into real money at a certain exchange rate, will only be allowed to trade in virtual goods and services provided by its issuer, not real goods and services,” the Ministry said in a statement.

The Chinese government has taken an interest in virtual currencies since 2007 when their use for gambling and black market trade became apparent.

One of the most popular virtual currencies in China are “QQ coins” issued by Chinese net firm Tencent. The QQ coins can be used to pay for in-game items or elements that subscribers can add to their blog. Some stores and websites had been starting to accept QQ coins in payment for low-value items.

The move is also likely to affect the many Chinese people who are involved in gold farming. This involves being paid to play an online game, such as World of Warcraft, with the virtual currency winnings sold on to other players for cash.

A survey of the world gold farming market carried out in 2008 estimated that up to 500,000 people in the developing world were involved in the trade.

The crackdown on virtual cash is one of several changes China has announced on the way computers can be used by citizens.

In early June, China announced that Green Dam filtering software would be put on all new PCs sold in the country. While not mandatory, the software aims to limit access to pornographic and violent sites.

China has also asked Google to ensure that its search engine cannot be used to let people get through to inappropriate sites.

RelatedPosts

Fitch upgrades China’s 2023 economic growth forecast to 5.2%

China’s third-quarter GDP grows 4.8% year-on-year

Mon 20 Oct 2025 at 14:30
Manila airport authority severs ties with consortium over US$2 billion NAIA upgrade

Philippines looking to address decline in Chinese tourists with launch of e-Visa application facility

Sun 19 Oct 2025 at 07:09
We’re Back!

South Korea’s new 15-day visa-free policy for Chinese visitors officially launches

Tue 30 Sep 2025 at 06:22
Survey finds Thai locals mostly worried that legal casinos will increase problem gambling, crime and conflict

Chinese visitation, air capacity to Thailand are continuing to fall in 3Q25

Mon 1 Sep 2025 at 13:52
Load More
Tags: China
ShareShare
Newsdesk

Newsdesk

The IAG Newsdesk team comprises some of the most experienced journalists in the Asian gaming industry. Offering a broad range of expertise, their decades of combined know-how spans multiple countries across a variety of topics.

Current Issue

Editorial – Is PAGCOR addicted to online gambling?

Editorial – Is PAGCOR addicted to online gambling?

by Ben Blaschke
Tue 30 Sep 2025 at 19:13

It was with an undoubted sense of pride that Philippine gaming regulator PAGCOR announced in August that licensed electronic games...

Fighting back

Fighting back

by Ben Blaschke
Tue 30 Sep 2025 at 18:58

Asia’s foreigner-only casinos, specifically those located in South Korea and Vietnam, were born with a natural disadvantage – one that...

Promo costs: Market share or margin?

Promo costs: Market share or margin?

by David Bonnet
Tue 30 Sep 2025 at 18:11

Former Macau gaming executive David Bonnet takes a closer look at promo delivery across the Asian gaming industry and the...

IAG EXPO 2025: A show like no other

IAG EXPO 2025: A show like no other

by Ben Blaschke
Tue 30 Sep 2025 at 17:22

Inside Asian Gaming takes a look back at IAG EXPO, which continued the tradition of excellence established in recent years...

Evolution Asia
Dolby banner
Aristocrat banner
GLI
Nustar
SABA
Mindslot
Solaire
Hann
Tecnet
NWR
568Win

Related Posts

Editorial – Land of sunshine

Maybank: DigiPlus to overcome Philippines regulatory headwinds and resume growth trajectory in 2026

by Newsdesk
Fri 31 Oct 2025 at 05:35

DigiPlus Interactive Corp will overcome short-term regulatory challenges and enjoy renewed growth in 2026, with its share price rising by around 21% over this year according to Maybank Securities. The investment bank this week initiated coverage of the Philippines online...

Japan Credit Rating Agency affirms Konami’s A+ rating due to “high earning capacity”

US tariff measures, wait for new cabinet launch see Konami revenues slip 4.5% to US$115 million in six months to 30 September

by Ben Blaschke
Fri 31 Oct 2025 at 05:08

Konami Gaming cited the impact of US tariff measures and a reluctance by customers to purchase product ahead of the company’s new cabinet launch for a 4.5% decline in revenue in its Gaming & Systems segment to JPY17.8 billion (US$115...

India’s Supreme Court to hear petitions challenging recent online gaming ban on 4 November

India’s Supreme Court to hear petitions challenging recent online gaming ban on 4 November

by Newsdesk
Fri 31 Oct 2025 at 04:45

India’s Supreme Court has locked in next Tuesday 4 November as the day it will hear petitions from a group of online gaming operators challenging the recently passed Promotion and Regulation of Online Gaming Act, 2025, which effectively bans all...

DATA.BET brings full esports line to Entain brands

DATA.BET brings full esports line to Entain brands

by Newsdesk
Fri 31 Oct 2025 at 04:27

Leading sportsbook solution supplier DATA.BET has signed a content deal with Entain NCE to strengthen the esports betting offer of their brands Optibet and Klondaika across the Baltics and Nordics – with Estonia as a key rollout market. Through the...

Your browser does not support the video tag.


IAG

© 2005-2025
Inside Asian Gaming.
All rights reserved.

  • SUBSCRIBE FREE
  • NEWSFEED
  • MAG ARTICLES
  • VIDEO
  • OPINION
  • TAGS
  • REGIONAL
  • EVENTS
  • CONSULTING
  • CONTRIBUTORS
  • MAGAZINES
  • ABOUT
  • CONTACT
  • ADVERTISE

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

No Result
View All Result
  • Subscribe
  • Newsfeed
  • Mag Articles
  • Video
  • Opinion
  • Tags
  • Regional
  • Events
  • Contributors
  • Magazines
  • Advertise
  • Contact
  • About
  • Home for G2E Asia

© 2005-2025
Inside Asian Gaming.
All rights reserved.

  • English